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LSD : Dream Emulator (Fan Comic)


It’s the New Year and Kazuki couldn’t care less after a long day at work. On the way home, he receives a small device that creates an alternate world where your mind resides while you sleep. It wouldn’t take long until he realizes, or remembers, that dreams aren’t always a lovely, sweet escape from reality.

Based on the PlayStation game, LSD: Dream Emulator directed by Osamu Sato, and remixed and warped it into a comic format with an unnecessary story by Sires Jan Black.


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Ludicrous Sectile Dream

Larger Size (@Pixiv)

6 page comic that was included in the LSD:DE Fan Anthology Book (Doujinshi) sold at the winter comic market in Japan, Dec. 29, 2011. This book, LOVE SWEET DREAM and FOLLOWERS was organized by 須田キシリ, had 72 pages in total, and featured a variety of artists, photographers, and writers that expressed their thoughts, passion, and observations on the game. It was available for online purchase explicitly in Japan, but currently out of print and unavailable from the original source with no future plans of re-print since Aug. 14, 2012.

Ludicrous Sectile Dream (ENG)

Ludicrous Sectile Dream (ESP)



Ludicrous Sectile Dream (KOR)




LSD:Dream Emulator (PS Game)

Japanese Cover Art

Developed by Outside Directors Company and directed by Osamu Sato in 1998 for the PlayStation (Sony), published by Asmik Ace Entertainment. Inspired and based off from a decade long dream journal kept by one of the developers, you wander around this dream world and enjoy bumping into random events, text description of a dream, (written in Japanese so you probably have to go look for a fan translation) and short movie sequences that could be 3D animated or filmed, or both. The soundtrack you’ll be listening to while you prance around with one of the most unusual footstep sound effects you’ll ever hear is random, catchy and quirky. There are no real goals or accomplishments done. Well, the “days” of your dreams only goes up to 365 days and the counter resets, so you could refer to that as an ending, but it’s more like a calendar and nothing more.

This game isn’t for everyone by a long shot. Once you’re used to the game or found most of the surprising elements, it might get boring. Some players get desensitized and the shock value drops. Those who can just immerse themselves into this virtual reality, enjoying the bright colors, awesome music, and jump every now and then when the rare events pop up– I’ve never played anything like this and it’s truly a unique treat.

Currently available from the Japanese PSN as a downloadable Game Archives title for 600yen (about $8). Physical copies of the game are extremely rare, and I’ve seen it go from $100 ~ $300.

⇓ Awesome World of Osamu Sato ⇓